weatherless...................95.99349% offense.......................44.51164% balance.......................24.53934% hyperoffense..................19.87044% voltturn...................... 7.33194% stall......................... 7.05974% semistall..................... 4.01884% sand.......................... 2.15235% rain.......................... 1.00547% sun........................... 0.82112% trickroom..................... 0.44780% choice........................ 0.39575% rainoffense................... 0.23346% monotype...................... 0.23046% sandstall..................... 0.19107% sunoffense.................... 0.17648% dragmag....................... 0.10217% monowater..................... 0.09982% mononormal.................... 0.08470% sandoffense................... 0.03732% hail.......................... 0.03208% monorock...................... 0.01585% monoice....................... 0.01508% monobug....................... 0.00539% monoflying.................... 0.00525% multiweather.................. 0.00451% monofire...................... 0.00449% monodragon.................... 0.00256% tailwind...................... 0.00188% monoelectric.................. 0.00135% hailstall..................... 0.00082% monodark...................... 0.00028% monofighting.................. 0.00028% monograss..................... 0.00011% monopsychic................... 0.00008% rainstall..................... 0.00008% monofairy..................... 0.00004% trickrain..................... 0.00001% monopoison.................... 0.00001% monoghost..................... 0.00000% monoground.................... 0.00000% gravity....................... 0.00000% sunstall...................... 0.00000% monosteel..................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.135) -2.0|# |###### -1.5|##### |############ -1.0|############################## |####################### -0.5|############################## |################## 0.0|############################# |####################### +0.5|######## |######### +1.0|######## |##### +1.5|# |#### +2.0|# |# +2.5| |####### more negative = more offensive, more positive = more stall one # = 0.45%