weatherless...................95.58544% offense.......................44.14021% balance.......................29.86066% hyperoffense..................17.86658% voltturn...................... 4.68717% semistall..................... 4.26976% stall......................... 3.86279% sand.......................... 1.51534% rain.......................... 1.44017% sun........................... 1.38239% trickroom..................... 0.74387% choice........................ 0.27002% sunoffense.................... 0.23457% monotype...................... 0.23111% rainoffense................... 0.21820% dragmag....................... 0.12140% hail.......................... 0.08721% monoelectric.................. 0.08262% tailwind...................... 0.05082% mononormal.................... 0.04396% monobug....................... 0.02514% monoice....................... 0.02459% sandstall..................... 0.01909% tricksun...................... 0.01736% monograss..................... 0.01254% multiweather.................. 0.01050% monoflying.................... 0.00870% monowater..................... 0.00780% gravity....................... 0.00684% monopoison.................... 0.00636% monodragon.................... 0.00633% monopsychic................... 0.00588% trickrain..................... 0.00570% monofire...................... 0.00467% sandoffense................... 0.00422% hailstall..................... 0.00318% monorock...................... 0.00315% hailoffense................... 0.00313% monofairy..................... 0.00308% monoground.................... 0.00095% rainstall..................... 0.00072% monoghost..................... 0.00040% trapper....................... 0.00011% monofighting.................. 0.00007% monosteel..................... 0.00004% sunstall...................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.183) -2.0|# |#### -1.5|####### |################# -1.0|######################### |####################### -0.5|############################# |########################## 0.0|############################## |############################# +0.5|############## |########### +1.0|######## |#### +1.5|### |### +2.0|# |# +2.5|# |### more negative = more offensive, more positive = more stall one # = 0.42%