weatherless...................97.69721% offense.......................38.13314% balance.......................29.19263% hyperoffense..................22.27643% stall......................... 6.70487% voltturn...................... 4.77081% semistall..................... 3.69294% rain.......................... 0.98157% sand.......................... 0.70388% sun........................... 0.58493% trickroom..................... 0.58227% rainoffense................... 0.13376% sunoffense.................... 0.09623% dragmag....................... 0.07725% tailwind...................... 0.07711% choice........................ 0.07701% monotype...................... 0.05363% hail.......................... 0.03664% mononormal.................... 0.01545% monoelectric.................. 0.01039% monobug....................... 0.00666% monodragon.................... 0.00530% monoice....................... 0.00519% multiweather.................. 0.00422% monowater..................... 0.00399% monorock...................... 0.00224% hailstall..................... 0.00164% trickrain..................... 0.00162% monograss..................... 0.00147% monoflying.................... 0.00138% monofire...................... 0.00115% monofairy..................... 0.00095% gravity....................... 0.00095% hailoffense................... 0.00086% monopoison.................... 0.00036% sandoffense................... 0.00023% tricksun...................... 0.00023% rainstall..................... 0.00020% monoground.................... 0.00019% sandstall..................... 0.00015% monopsychic................... 0.00009% monoghost..................... 0.00003% monosteel..................... 0.00000% monofighting.................. 0.00000% trapper....................... 0.00000% sunstall...................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.155) -2.0|# |##### -1.5|######## |#################### -1.0|############################ |############### -0.5|########################### |#################### 0.0|############################ |############################## +0.5|########### |######## +1.0|###### |## +1.5|### |#### +2.0|# |### +2.5| |###### more negative = more offensive, more positive = more stall one # = 0.44%