weatherless...................78.34579% offense.......................56.09858% balance.......................34.55490% rain.......................... 8.82093% sun........................... 8.32680% hyperoffense.................. 6.55238% sand.......................... 3.36843% hail.......................... 2.68750% voltturn...................... 2.56874% semistall..................... 2.52211% multiweather.................. 1.51405% batonpass..................... 1.14873% dragmag....................... 0.46083% sunoffense.................... 0.44179% rainoffense................... 0.35318% stall......................... 0.27203% sandoffense................... 0.07220% tailwind...................... 0.07031% hailoffense................... 0.06082% choice........................ 0.04237% sandstall..................... 0.02083% rainstall..................... 0.01766% sunstall...................... 0.01034% hailstall..................... 0.00629% trapper....................... 0.00249% trickroom..................... 0.00021% allweather.................... 0.00016% tricksun...................... 0.00004% trickrain..................... 0.00000% Stalliness (mean: -0.164) -1.5|## |##### -1.0|########### |#################### -0.5|########################### |############################## 0.0|############################ |###################### +0.5|############## |######## +1.0|#### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.57%