weatherless...................88.83293% offense.......................46.32204% balance.......................37.53127% hyperoffense..................10.31914% hail.......................... 9.76632% semistall..................... 4.07451% voltturn...................... 2.69389% stall......................... 1.75303% trickroom..................... 1.10329% monotype...................... 0.74806% rain.......................... 0.65113% hailoffense................... 0.54933% sun........................... 0.50644% choice........................ 0.47429% trickhail..................... 0.42900% sand.......................... 0.26525% monodark...................... 0.24373% dragmag....................... 0.18310% mononormal.................... 0.14903% sunoffense.................... 0.12192% rainoffense................... 0.08793% monowater..................... 0.07594% monosteel..................... 0.04374% monofighting.................. 0.04084% monorock...................... 0.03240% monoelectric.................. 0.03036% monoghost..................... 0.03005% monoice....................... 0.02888% hailstall..................... 0.02504% multiweather.................. 0.02207% monograss..................... 0.02159% rainstall..................... 0.02100% monopoison.................... 0.01705% monopsychic................... 0.01585% monobug....................... 0.01521% monofire...................... 0.01144% tailwind...................... 0.00999% gravity....................... 0.00956% monoflying.................... 0.00903% tricksun...................... 0.00753% monoground.................... 0.00598% trapper....................... 0.00561% tricksand..................... 0.00490% sandstall..................... 0.00427% monodragon.................... 0.00299% trickrain..................... 0.00298% sunstall...................... 0.00258% monofairy..................... 0.00221% sandoffense................... 0.00104% Stalliness (mean: -0.105) -2.0|# |# -1.5|#### |######### -1.0|############# |################## -0.5|######################## |############################# 0.0|############################## |########################### +0.5|################## |############ +1.0|####### |#### +1.5|## |# +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%