weatherless...................63.98098% offense.......................51.65857% balance.......................36.30838% sun...........................14.97569% rain.......................... 9.37385% sand.......................... 7.91052% hyperoffense.................. 7.86788% trickroom..................... 7.51181% monotype...................... 7.32432% hail.......................... 4.49431% semistall..................... 3.09615% monoice....................... 2.48049% tailwind...................... 2.17781% sunoffense.................... 1.52539% tricksand..................... 1.46610% stall......................... 1.06901% monofairy..................... 0.92186% choice........................ 0.76894% multiweather.................. 0.70099% monofire...................... 0.68115% monorock...................... 0.65117% monoflying.................... 0.56187% monowater..................... 0.47439% monograss..................... 0.38691% monoelectric.................. 0.31546% sandoffense................... 0.27847% voltturn...................... 0.26889% trickhail..................... 0.21596% rainstall..................... 0.21252% mononormal.................... 0.17956% monopsychic................... 0.15333% dragmag....................... 0.13022% trickrain..................... 0.12995% monofighting.................. 0.12379% monodragon.................... 0.12070% rainoffense................... 0.11681% monosteel..................... 0.09330% monobug....................... 0.06416% tricksun...................... 0.06050% monoghost..................... 0.04960% sunstall...................... 0.04346% monoground.................... 0.03872% sandstall..................... 0.02727% batonpass..................... 0.02665% monodark...................... 0.02619% gravity....................... 0.02163% monopoison.................... 0.00454% hailoffense................... 0.00192% allweather.................... 0.00044% Stalliness (mean: -0.123) | -1.5|## |####### -1.0|############## |############### -0.5|########################### |############################## 0.0|########################### |################### +0.5|################ |############ +1.0|###### |## +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%