weatherless...................68.55238% offense.......................43.06341% balance.......................33.62038% rain..........................16.95332% sun...........................14.97162% hyperoffense..................11.53870% voltturn...................... 7.66204% semistall..................... 6.08402% stall......................... 5.69348% monotype...................... 3.83662% multiweather.................. 3.69914% sand.......................... 2.84199% rainoffense................... 1.27865% tailwind...................... 1.00934% sunoffense.................... 1.00593% dragmag....................... 0.61962% monowater..................... 0.59344% rainstall..................... 0.51429% monoflying.................... 0.51241% monodark...................... 0.50463% choice........................ 0.46760% monodragon.................... 0.38328% hail.......................... 0.37982% sandoffense................... 0.36276% trickroom..................... 0.32804% monofire...................... 0.30974% mononormal.................... 0.27695% monopsychic................... 0.25289% monoelectric.................. 0.22671% monofighting.................. 0.19776% monoice....................... 0.17052% monobug....................... 0.13196% monoground.................... 0.12700% tricksun...................... 0.11110% monopoison.................... 0.10952% monorock...................... 0.07861% monograss..................... 0.07267% monosteel..................... 0.06198% sunstall...................... 0.05058% sandstall..................... 0.04643% monofairy..................... 0.02385% monoghost..................... 0.01193% hailoffense................... 0.00064% Stalliness (mean: -0.038) |## -1.5|#### |########### -1.0|################### |######################## -0.5|######################## |######################## 0.0|############################## |####################### +0.5|################## |############ +1.0|###### |###### +1.5|#### |##### +2.0|# |## +2.5|## | +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.45%