weatherless...................72.72809% offense.......................39.61629% balance.......................30.83156% rain..........................14.53853% sun...........................14.22513% hyperoffense..................12.04034% stall......................... 9.16775% semistall..................... 8.34406% voltturn...................... 7.84517% multiweather.................. 3.82705% sand.......................... 2.30195% monotype...................... 1.51700% tailwind...................... 1.24548% dragmag....................... 0.87539% rainoffense................... 0.78731% sunoffense.................... 0.53396% rainstall..................... 0.46575% monodragon.................... 0.41825% monowater..................... 0.39184% trickroom..................... 0.38583% monodark...................... 0.34203% choice........................ 0.26048% sandoffense................... 0.18236% tricksun...................... 0.13678% monoflying.................... 0.10609% monofighting.................. 0.05696% monoelectric.................. 0.04824% mononormal.................... 0.04481% monoice....................... 0.03689% hail.......................... 0.03334% monofire...................... 0.02465% monopsychic................... 0.01706% monopoison.................... 0.01016% monoground.................... 0.00989% monobug....................... 0.00662% monograss..................... 0.00317% monorock...................... 0.00123% hailoffense................... 0.00001% sunstall...................... 0.00000% sandstall..................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.049) |# -1.5|### |############### -1.0|####################### |########################## -0.5|######################### |#################### 0.0|############################## |###################### +0.5|############# |############# +1.0|####### |######### +1.5|##### |########## +2.0|# |#### +2.5|### | +3.0|# |## +3.5| more negative = more offensive, more positive = more stall one # = 0.43%