weatherless...................73.67626% offense.......................52.54106% balance.......................25.22271% hyperoffense..................16.81929% sun...........................16.26624% rain..........................10.74954% monotype...................... 9.63844% multiweather.................. 6.56599% sand.......................... 5.08538% batonpass..................... 3.72536% semistall..................... 3.42917% mononormal.................... 2.05293% stall......................... 1.98777% sunoffense.................... 1.63793% monoflying.................... 1.07498% choice........................ 0.98153% voltturn...................... 0.94547% hail.......................... 0.93025% monopsychic................... 0.88479% monowater..................... 0.87473% monodark...................... 0.71625% monobug....................... 0.70327% rainoffense................... 0.63582% monofairy..................... 0.62686% monosteel..................... 0.59936% monodragon.................... 0.59229% dragmag....................... 0.55901% monoghost..................... 0.50215% monorock...................... 0.48389% monofire...................... 0.48070% swagplay...................... 0.45958% monoelectric.................. 0.45500% sandoffense................... 0.44454% monofighting.................. 0.41647% monograss..................... 0.33834% monopoison.................... 0.33176% monoice....................... 0.27487% monoground.................... 0.21320% trapper....................... 0.20563% sunstall...................... 0.12872% trickroom..................... 0.11726% sandstall..................... 0.08887% tailwind...................... 0.07930% hailoffense................... 0.05430% rainstall..................... 0.04065% gravity....................... 0.00857% hailstall..................... 0.00658% allweather.................... 0.00608% trickhail..................... 0.00418% tricksand..................... 0.00339% tricksun...................... 0.00100% trickrain..................... 0.00050% fear.......................... 0.00040% sandfear...................... 0.00040% Stalliness (mean: -0.301) |# -2.0|## |####### -1.0|################### |############################## 0.0|######################### |############# +1.0|##### |## +2.0|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.95%