weatherless...................86.96271% offense.......................38.64031% balance.......................34.79573% hyperoffense..................12.34920% semistall..................... 8.69921% sun........................... 7.00341% stall......................... 5.51555% voltturn...................... 4.25148% monotype...................... 4.11480% batonpass..................... 3.42218% rain.......................... 3.39585% sand.......................... 3.04036% dragmag....................... 1.66562% multiweather.................. 1.08401% monodragon.................... 0.93428% monoghost..................... 0.90893% sunoffense.................... 0.71956% hail.......................... 0.71384% monobug....................... 0.67879% monoflying.................... 0.65016% monopsychic................... 0.60804% mononormal.................... 0.53740% sandstall..................... 0.46101% sandoffense................... 0.36999% rainoffense................... 0.27872% choice........................ 0.25596% sunstall...................... 0.22794% monowater..................... 0.22469% monorock...................... 0.18465% trapper....................... 0.18374% monofire...................... 0.17747% monosteel..................... 0.14609% monofairy..................... 0.12909% hailoffense................... 0.12192% monoground.................... 0.11699% monograss..................... 0.08460% monoelectric.................. 0.08094% monopoison.................... 0.06938% monoice....................... 0.06612% monodark...................... 0.05607% trickroom..................... 0.04885% monofighting.................. 0.03489% rainstall..................... 0.03466% hailstall..................... 0.03030% fear.......................... 0.02097% swagplay...................... 0.01054% sandfear...................... 0.00859% allweather.................... 0.00322% trickrain..................... 0.00316% gravity....................... 0.00280% Stalliness (mean: 0.020) -3.0| | -2.0|## |####### -1.0|################ |########################## 0.0|############################## |######################## +1.0|############# |######## +2.0|#### |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.75%