weatherless...................87.35695% balance.......................42.94106% offense.......................31.57755% semistall.....................11.54514% voltturn...................... 7.91049% stall......................... 7.15543% sun........................... 7.13339% hyperoffense.................. 6.78082% sand.......................... 3.59854% batonpass..................... 2.58058% dragmag....................... 2.22985% rain.......................... 2.02344% monotype...................... 1.97297% sandstall..................... 1.01088% multiweather.................. 0.85263% hail.......................... 0.74193% monoghost..................... 0.54740% monodragon.................... 0.54263% monobug....................... 0.38582% monoflying.................... 0.38123% sunstall...................... 0.37412% sunoffense.................... 0.27239% sandoffense................... 0.25431% monopsychic................... 0.23256% mononormal.................... 0.19026% monofire...................... 0.16517% hailoffense................... 0.12705% hailstall..................... 0.08887% rainoffense................... 0.08502% monofairy..................... 0.07586% trapper....................... 0.06816% monowater..................... 0.06165% monodark...................... 0.05617% monoground.................... 0.04692% choice........................ 0.04484% monoice....................... 0.04135% monosteel..................... 0.03755% rainstall..................... 0.03729% monopoison.................... 0.02864% monorock...................... 0.02476% monoelectric.................. 0.01450% monograss..................... 0.01283% trickroom..................... 0.00974% monofighting.................. 0.00552% fear.......................... 0.00322% trickrain..................... 0.00130% swagplay...................... 0.00050% sandfear...................... 0.00042% gravity....................... 0.00016% allweather.................... 0.00000% Stalliness (mean: 0.254) -3.0| | -2.0|# |#### -1.0|########## |###################### 0.0|############################ |############################## +1.0|################## |########## +2.0|##### | +3.0|# | +4.0| more negative = more offensive, more positive = more stall one # = 0.77%