weatherless...................83.32602% balance.......................52.09289% offense.......................21.32195% voltturn......................13.82185% semistall.....................13.40962% sun...........................11.29724% stall......................... 8.86261% sand.......................... 4.32371% hyperoffense.................. 4.31293% dragmag....................... 2.62962% batonpass..................... 1.58656% rain.......................... 1.46900% monotype...................... 1.27526% multiweather.................. 1.24642% sunstall...................... 0.85617% hail.......................... 0.83056% sandstall..................... 0.71170% monodragon.................... 0.36801% hailstall..................... 0.33111% monoghost..................... 0.31315% monoflying.................... 0.24574% monopsychic................... 0.20539% monodark...................... 0.12951% monobug....................... 0.10563% monofire...................... 0.09629% mononormal.................... 0.09175% sandoffense................... 0.07738% monofairy..................... 0.07486% sunoffense.................... 0.04565% monoice....................... 0.03271% monowater..................... 0.03000% rainstall..................... 0.02415% choice........................ 0.01363% rainoffense................... 0.01252% monoground.................... 0.01200% monopoison.................... 0.01110% trapper....................... 0.00879% monorock...................... 0.00803% monosteel..................... 0.00602% monofighting.................. 0.00282% monograss..................... 0.00238% hailoffense................... 0.00189% trickroom..................... 0.00108% monoelectric.................. 0.00105% trickrain..................... 0.00021% fear.......................... 0.00009% gravity....................... 0.00000% swagplay...................... 0.00000% sandfear...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.460) -3.0| | -2.0| |## -1.0|##### |############ 0.0|################### |############################## +1.0|################## |######### +2.0|##### | +3.0|# | +4.0| more negative = more offensive, more positive = more stall one # = 0.99%