weatherless...................75.27276% offense.......................56.68002% balance.......................21.69381% hyperoffense..................18.40518% sand..........................17.28976% sun........................... 4.73337% rain.......................... 3.69463% sandoffense................... 2.43323% multiweather.................. 2.22295% semistall..................... 2.10752% voltturn...................... 2.00528% hail.......................... 1.42755% dragmag....................... 1.19828% monotype...................... 1.14121% stall......................... 1.11347% sunoffense.................... 0.56344% batonpass..................... 0.51523% sandstall..................... 0.35161% rainoffense................... 0.34423% trickroom..................... 0.30758% monodark...................... 0.24418% monofighting.................. 0.15450% tailwind...................... 0.14166% monosteel..................... 0.12633% swagplay...................... 0.11363% monobug....................... 0.08236% monowater..................... 0.07426% hailoffense................... 0.06724% monopsychic................... 0.06302% monoflying.................... 0.06226% monofairy..................... 0.05059% monoghost..................... 0.04980% monofire...................... 0.04569% monoice....................... 0.03620% tricksand..................... 0.03570% mononormal.................... 0.03353% monopoison.................... 0.03126% gravity....................... 0.03053% monodragon.................... 0.02221% monograss..................... 0.02127% monoground.................... 0.01977% monoelectric.................. 0.01848% trickhail..................... 0.01265% trapper....................... 0.01216% monorock...................... 0.01113% allweather.................... 0.00587% sunstall...................... 0.00087% rainstall..................... 0.00077% tricksun...................... 0.00071% hailstall..................... 0.00028% Stalliness (mean: -0.387) -2.0|# |### -1.5|####### |############ -1.0|##################### |######################### -0.5|########################### |############################## 0.0|###################### |############## +0.5|######### |##### +1.0|### |## +1.5|# | +2.0| |# more negative = more offensive, more positive = more stall one # = 0.54%