offense.......................57.46163% weatherless...................57.22802% balance.......................34.25244% sun...........................16.79920% sand..........................12.47567% rain..........................11.01358% tailwind...................... 6.78618% monotype...................... 5.49410% hyperoffense.................. 4.78237% semistall..................... 3.12372% hail.......................... 2.95698% trickroom..................... 2.92566% trickhail..................... 1.35829% monoelectric.................. 0.96596% monoflying.................... 0.91405% sunoffense.................... 0.80765% monoice....................... 0.78744% monowater..................... 0.60519% voltturn...................... 0.48048% multiweather.................. 0.47345% monofire...................... 0.44090% stall......................... 0.37984% monofairy..................... 0.36227% monograss..................... 0.34836% dragmag....................... 0.33666% monorock...................... 0.31104% monobug....................... 0.27250% trickrain..................... 0.21984% sandoffense................... 0.20383% monoghost..................... 0.13469% monopoison.................... 0.11316% monodragon.................... 0.10556% sunstall...................... 0.09370% monoground.................... 0.09019% rainoffense................... 0.08208% batonpass..................... 0.05794% trapper....................... 0.04485% monopsychic................... 0.04279% monofighting.................. 0.03758% gravity....................... 0.03592% tricksun...................... 0.02126% mononormal.................... 0.02126% Stalliness (mean: -0.168) | -1.5|# |### -1.0|######## |################## -0.5|############################# |########################## 0.0|############################## |##################### +0.5|######## |#### +1.0|#### |## +1.5|## | +2.0| more negative = more offensive, more positive = more stall one # = 0.64%