offense.......................62.87571% weatherless...................45.85464% balance.......................34.73830% sand..........................20.66166% sun...........................17.09643% rain..........................14.25365% tailwind......................13.81743% trickroom..................... 2.33177% hail.......................... 2.16664% trickhail..................... 1.70569% semistall..................... 1.28248% monotype...................... 1.24486% hyperoffense.................. 1.06682% monoflying.................... 0.54029% dragmag....................... 0.30754% monograss..................... 0.22919% sunoffense.................... 0.19938% monofire...................... 0.19379% monoice....................... 0.18170% voltturn...................... 0.09158% monofairy..................... 0.05690% monoelectric.................. 0.03888% stall......................... 0.03669% multiweather.................. 0.03301% batonpass..................... 0.01180% rainoffense................... 0.00520% monoground.................... 0.00214% monopoison.................... 0.00197% trapper....................... 0.00081% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.179) | -1.5| |# -1.0|## |############ -0.5|############################## |################# 0.0|########################## |################### +0.5|##### |# +1.0|# |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.87%