offense.......................64.97999% weatherless...................45.72684% balance.......................34.13212% sand..........................27.78544% sun...........................14.36340% tailwind......................11.81036% rain.......................... 8.34858% trickroom..................... 3.91134% hail.......................... 3.77776% trickhail..................... 3.47433% monotype...................... 0.53335% hyperoffense.................. 0.45210% semistall..................... 0.43313% monoflying.................... 0.21364% dragmag....................... 0.18855% monograss..................... 0.14356% monoice....................... 0.08933% sunoffense.................... 0.07656% monofire...................... 0.07633% voltturn...................... 0.01354% monofairy..................... 0.00579% monoelectric.................. 0.00459% stall......................... 0.00267% multiweather.................. 0.00203% batonpass..................... 0.00080% rainoffense................... 0.00035% monoground.................... 0.00011% trapper....................... 0.00001% monopoison.................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.178) | -1.5| | -1.0|# |######## -0.5|############################## |############### 0.0|############################## |################### +0.5|#### | +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.92%