weatherless...................89.57695% offense.......................71.17866% balance.......................26.99630% sun........................... 3.84695% rain.......................... 3.51560% hail.......................... 1.87514% hyperoffense.................. 1.74276% sand.......................... 1.53805% multiweather.................. 0.34846% dragmag....................... 0.32650% tailwind...................... 0.13212% semistall..................... 0.08173% sunoffense.................... 0.05823% rainoffense................... 0.04608% gravity....................... 0.02429% voltturn...................... 0.01969% hailoffense................... 0.01377% trapper....................... 0.00918% trickroom..................... 0.00868% sandoffense................... 0.00478% monotype...................... 0.00286% batonpass..................... 0.00244% monowater..................... 0.00146% tricksun...................... 0.00126% mononormal.................... 0.00106% stall......................... 0.00055% monograss..................... 0.00034% Stalliness (mean: -0.223) |# -1.2|# |## -1.0|### |###### -0.8|######### |############# -0.6|################## |####################### -0.4|########################### |############################# -0.2|############################## |############################# 0.0|######################### |#################### +0.2|############### |########### +0.4|####### |#### |### |# |# | more negative = more offensive, more positive = more stall one # = 0.36%