weatherless...................89.50035% offense.......................71.37089% balance.......................26.73807% sun........................... 3.81275% rain.......................... 3.54866% hail.......................... 1.97065% hyperoffense.................. 1.79524% sand.......................... 1.53436% multiweather.................. 0.36372% dragmag....................... 0.35737% tailwind...................... 0.12376% semistall..................... 0.09578% sunoffense.................... 0.06044% rainoffense................... 0.05011% gravity....................... 0.02901% hailoffense................... 0.01536% voltturn...................... 0.01405% trickroom..................... 0.01054% trapper....................... 0.00430% monotype...................... 0.00230% sandoffense................... 0.00191% batonpass..................... 0.00112% mononormal.................... 0.00097% monograss..................... 0.00073% monowater..................... 0.00059% tricksun...................... 0.00028% stall......................... 0.00001% Stalliness (mean: -0.225) |# -1.2|# |## -1.0|### |###### -0.8|######### |############# -0.6|################## |######################## -0.4|########################### |############################# -0.2|############################## |############################# 0.0|######################### |#################### +0.2|############### |########### +0.4|####### |#### |### |# |# | more negative = more offensive, more positive = more stall one # = 0.36%