weatherless...................89.37714% offense.......................71.07968% balance.......................26.92807% rain.......................... 3.72498% sun........................... 3.65366% hail.......................... 2.11640% hyperoffense.................. 1.92569% sand.......................... 1.44954% multiweather.................. 0.31893% dragmag....................... 0.30972% tailwind...................... 0.10761% sunoffense.................... 0.06686% semistall..................... 0.06655% rainoffense................... 0.05404% gravity....................... 0.04516% voltturn...................... 0.02478% hailoffense................... 0.01654% trickroom..................... 0.01318% sandoffense................... 0.00160% monotype...................... 0.00084% monograss..................... 0.00083% trapper....................... 0.00076% batonpass..................... 0.00002% monowater..................... 0.00001% tricksun...................... 0.00000% mononormal.................... 0.00000% stall......................... 0.00000% Stalliness (mean: -0.222) |# -1.2|# |## -1.0|### |###### -0.8|######### |############ -0.6|################ |###################### -0.4|######################### |############################ -0.2|############################## |############################# 0.0|####################### |################### +0.2|############### |########## +0.4|####### |#### |### |# |# | more negative = more offensive, more positive = more stall one # = 0.37%