weatherless...................69.96925% offense.......................47.87403% balance.......................39.33032% sun...........................14.23217% rain.......................... 7.75257% sand.......................... 7.31912% hyperoffense.................. 6.53885% trickroom..................... 5.37816% semistall..................... 5.05870% monotype...................... 5.05555% hail.......................... 2.24631% tailwind...................... 1.97687% multiweather.................. 1.36980% stall......................... 1.19811% sunoffense.................... 0.90689% voltturn...................... 0.82406% monofire...................... 0.76071% monowater..................... 0.73577% choice........................ 0.55491% trickhail..................... 0.50045% tricksand..................... 0.44341% tricksun...................... 0.39841% dragmag....................... 0.38265% monoice....................... 0.37692% mononormal.................... 0.32962% monofairy..................... 0.32647% monoelectric.................. 0.32188% monofighting.................. 0.28577% sandoffense................... 0.26226% monoflying.................... 0.23733% monobug....................... 0.22959% monograss..................... 0.22414% rainoffense................... 0.21784% monoghost..................... 0.21640% monopsychic................... 0.20867% monorock...................... 0.18602% monodark...................... 0.17484% batonpass..................... 0.15822% monopoison.................... 0.14991% monosteel..................... 0.12898% monoground.................... 0.11780% sandstall..................... 0.10777% rainstall..................... 0.10204% trapper....................... 0.08398% trickrain..................... 0.06592% swagplay...................... 0.06105% monodragon.................... 0.05761% gravity....................... 0.05045% sunstall...................... 0.04787% hailstall..................... 0.03296% hailoffense................... 0.02465% allweather.................... 0.00803% Stalliness (mean: -0.048) |# -1.5|## |###### -1.0|########### |################## -0.5|######################### |############################# 0.0|############################## |########################### +0.5|#################### |############# +1.0|######## |#### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.50%