weatherless...................80.55780% balance.......................44.38170% offense.......................43.83427% trickroom.....................11.02340% sun........................... 7.79647% hail.......................... 6.35588% semistall..................... 5.39357% hyperoffense.................. 5.37052% monotype...................... 5.08816% rain.......................... 3.67639% sand.......................... 1.80938% trickhail..................... 1.68261% tailwind...................... 1.37144% voltturn...................... 1.26772% stall......................... 1.01994% monowater..................... 0.88740% mononormal.................... 0.84707% monobug....................... 0.56471% monoelectric.................. 0.54742% monofighting.................. 0.53014% monopsychic................... 0.47251% batonpass..................... 0.46675% choice........................ 0.41489% trickrain..................... 0.40913% monopoison.................... 0.37455% sunoffense.................... 0.35727% gravity....................... 0.32269% monoice....................... 0.29964% multiweather.................. 0.19592% tricksand..................... 0.17863% monoflying.................... 0.16135% rainoffense................... 0.13253% rainstall..................... 0.13253% monorock...................... 0.10372% hailstall..................... 0.09220% sunstall...................... 0.06915% monofire...................... 0.06915% dragmag....................... 0.06339% monodark...................... 0.06339% monosteel..................... 0.05762% sandstall..................... 0.05186% monoground.................... 0.04610% tricksun...................... 0.04034% monograss..................... 0.03457% monofairy..................... 0.02881% swagplay...................... 0.02305% hailoffense................... 0.02305% monoghost..................... 0.01152% sandoffense................... 0.00576% Stalliness (mean: 0.002) |## -1.5|## |#### -1.0|########## |############### -0.5|######################### |############################ 0.0|######################### |############################## +0.5|######################### |############### +1.0|######## |##### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.51%