weatherless...................77.57554% balance.......................49.80756% offense.......................39.29655% trickroom.....................21.18846% hail.......................... 9.91777% semistall..................... 5.65268% sun........................... 5.60934% hyperoffense.................. 4.96518% trickhail..................... 3.65928% rain.......................... 3.51761% sand.......................... 3.40354% tailwind...................... 2.89486% monotype...................... 2.66424% voltturn...................... 1.29170% monowater..................... 1.25600% trickrain..................... 0.59105% gravity....................... 0.43975% sunoffense.................... 0.33808% monobug....................... 0.31626% stall......................... 0.27803% monopsychic................... 0.27215% monoice....................... 0.25134% mononormal.................... 0.21935% choice........................ 0.14899% monoelectric.................. 0.12508% monofighting.................. 0.11987% sandstall..................... 0.11208% tricksand..................... 0.06555% monoflying.................... 0.05201% sunstall...................... 0.03316% monopoison.................... 0.03208% dragmag....................... 0.02753% tricksun...................... 0.02663% multiweather.................. 0.02381% monorock...................... 0.01419% swagplay...................... 0.01404% batonpass..................... 0.01035% hailstall..................... 0.00535% monodark...................... 0.00385% rainoffense................... 0.00317% monosteel..................... 0.00202% rainstall..................... 0.00167% sandoffense................... 0.00010% monoghost..................... 0.00004% monograss..................... 0.00001% monoground.................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.052) |## -1.5|## |## -1.0|###### |########### -0.5|################ |############################## 0.0|###################### |############################## +0.5|############################## |############### +1.0|######## |##### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.56%