weatherless...................72.27258% balance.......................49.97223% offense.......................44.45444% trickroom.....................27.06289% hail..........................13.34946% sand.......................... 8.34955% sun........................... 4.57988% trickhail..................... 4.41042% tailwind...................... 3.84466% semistall..................... 3.63653% monotype...................... 2.12254% hyperoffense.................. 1.70785% rain.......................... 1.45069% monowater..................... 1.39389% voltturn...................... 1.04033% monoice....................... 0.55355% trickrain..................... 0.25251% stall......................... 0.22895% sandstall..................... 0.17640% mononormal.................... 0.12786% sunoffense.................... 0.11485% gravity....................... 0.10155% tricksand..................... 0.06656% tricksun...................... 0.04161% dragmag....................... 0.03523% choice........................ 0.03102% monofighting.................. 0.02391% monoelectric.................. 0.00950% sunstall...................... 0.00625% monobug....................... 0.00506% monopoison.................... 0.00329% monorock...................... 0.00287% monoflying.................... 0.00247% multiweather.................. 0.00217% batonpass..................... 0.00087% swagplay...................... 0.00022% rainoffense................... 0.00022% rainstall..................... 0.00013% hailstall..................... 0.00012% monosteel..................... 0.00008% monopsychic................... 0.00006% monodark...................... 0.00000% sandoffense................... 0.00000% monoghost..................... 0.00000% monograss..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.072) | -1.5| |# -1.0|## |########## -0.5|######## |############################## 0.0|############### |######################## +0.5|################## |############ +1.0|###### |## +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.78%