weatherless...................51.60575% sand..........................45.28503% offense.......................44.39386% hyperoffense..................26.31798% balance.......................18.08605% sandoffense................... 8.64581% semistall..................... 6.86088% voltturn...................... 4.96004% stall......................... 4.34124% hail.......................... 2.54004% sandstall..................... 1.95800% rain.......................... 0.96621% choice........................ 0.94421% rainoffense................... 0.70286% multiweather.................. 0.40193% dragmag....................... 0.18895% trickroom..................... 0.10357% tricksand..................... 0.10082% batonpass..................... 0.05026% hailstall..................... 0.04317% monotype...................... 0.02988% monosteel..................... 0.02317% monoice....................... 0.00665% sun........................... 0.00489% monowater..................... 0.00005% monofighting.................. 0.00001% monoflying.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.341) -2.0|# |###### -1.5|############# |############################## -1.0|##################### |############################## -0.5|############################ |####################### 0.0|############## |#################### +0.5|###### |####### +1.0|############### |## +1.5|## |## +2.0|#### |### +2.5| more negative = more offensive, more positive = more stall one # = 0.44%