weatherless...................51.09241% sand..........................47.18551% offense.......................46.94925% hyperoffense..................32.71003% sandoffense...................12.77486% balance.......................11.81434% semistall..................... 4.92145% stall......................... 3.60493% voltturn...................... 2.00060% hail.......................... 1.69293% sandstall..................... 1.64532% choice........................ 0.73037% rain.......................... 0.42872% multiweather.................. 0.40200% rainoffense................... 0.26850% dragmag....................... 0.06977% trickroom..................... 0.06962% tricksand..................... 0.06928% hailstall..................... 0.04801% monotype...................... 0.00873% monosteel..................... 0.00813% batonpass..................... 0.00670% sun........................... 0.00242% monoice....................... 0.00059% monofighting.................. 0.00000% monowater..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.480) -2.0| |### -1.5|########### |############################## -1.0|############## |############################ -0.5|################ |################ 0.0|######### |##### +0.5|## |### +1.0|########## |## +1.5|# |# +2.0|## |## +2.5| more negative = more offensive, more positive = more stall one # = 0.64%