weatherless...................51.98031% offense.......................41.04568% balance.......................30.77309% rain..........................22.49092% sand..........................20.69209% hyperoffense..................13.07868% semistall..................... 8.76523% stall......................... 6.33732% voltturn...................... 5.04121% dragmag....................... 4.19609% sun........................... 3.35111% rainstall..................... 3.34199% sandstall..................... 2.00774% choice........................ 1.94312% hail.......................... 1.86702% rainoffense................... 1.23490% monotype...................... 1.06741% sandoffense................... 0.92959% trickroom..................... 0.43493% multiweather.................. 0.37265% sunstall...................... 0.30854% monodragon.................... 0.29149% monowater..................... 0.24378% tricksand..................... 0.23753% trapper....................... 0.22746% sunoffense.................... 0.12505% tailwind...................... 0.11214% tricksun...................... 0.10578% monoice....................... 0.09233% monoflying.................... 0.08838% monograss..................... 0.07530% hailoffense................... 0.07225% monodark...................... 0.05053% hailstall..................... 0.04900% monofire...................... 0.04717% monorock...................... 0.04091% monopsychic................... 0.03196% monosteel..................... 0.03148% monofighting.................. 0.02891% monopoison.................... 0.01853% monoelectric.................. 0.01785% mononormal.................... 0.01327% monoground.................... 0.00892% monoghost..................... 0.00270% monobug....................... 0.00081% Stalliness (mean: 0.025) |####### -1.5|### |############ -1.0|########## |############## -0.5|############################## |###################### 0.0|################# |#################### +0.5|################ |########### +1.0|############# |####### +1.5|##### |#### +2.0|# |## +2.5|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.50%