weatherless...................41.61086% offense.......................38.07252% balance.......................28.36653% rain..........................28.30914% sand..........................26.25481% hyperoffense..................12.73246% semistall.....................11.23251% stall......................... 9.59598% voltturn...................... 6.77304% dragmag....................... 5.16481% rainstall..................... 4.63491% sandstall..................... 3.62968% sun........................... 2.64380% choice........................ 1.59390% rainoffense................... 1.44464% hail.......................... 1.31130% sandoffense................... 1.05062% sunstall...................... 0.60858% monotype...................... 0.34272% trapper....................... 0.31171% monodragon.................... 0.27783% trickroom..................... 0.23113% tricksand..................... 0.17332% tailwind...................... 0.13533% multiweather.................. 0.12991% tricksun...................... 0.05781% monowater..................... 0.04476% sunoffense.................... 0.02474% monoice....................... 0.01453% hailoffense................... 0.01437% monoflying.................... 0.00480% monograss..................... 0.00035% monopoison.................... 0.00017% monopsychic................... 0.00009% monoghost..................... 0.00007% monofire...................... 0.00006% monobug....................... 0.00003% monoground.................... 0.00003% monofighting.................. 0.00001% monosteel..................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.120) |######### -1.5|## |########## -1.0|###### |######## -0.5|############################## |################# 0.0|######### |################### +0.5|########### |########### +1.0|########### |######## +1.5|##### |####### +2.0|# |### +2.5|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.58%