sand..........................45.84031% weatherless...................28.72751% balance.......................28.58309% offense.......................25.31068% rain..........................21.62497% semistall.....................19.50875% hyperoffense..................13.63161% stall.........................12.96587% voltturn...................... 8.42941% sandstall..................... 7.53134% rainstall..................... 2.88901% sun........................... 2.27220% dragmag....................... 2.24964% rainoffense................... 2.00471% sandoffense................... 1.96942% hail.......................... 1.80810% choice........................ 1.78977% sunstall...................... 0.88792% multiweather.................. 0.27310% monotype...................... 0.27264% tailwind...................... 0.26420% monodragon.................... 0.25358% trapper....................... 0.22794% trickroom..................... 0.13689% tricksun...................... 0.08259% tricksand..................... 0.05430% monowater..................... 0.01554% sunoffense.................... 0.00458% monoice....................... 0.00299% hailoffense................... 0.00298% monoflying.................... 0.00051% monograss..................... 0.00001% monopoison.................... 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monoghost..................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.336) |########## -1.5|#### |############## -1.0|########### |################# -0.5|################## |########## 0.0|######### |########### +0.5|################ |##################### +1.0|############################## |################# +1.5|######## |################ +2.0|# |#### +2.5|## |### +3.0|# | more negative = more offensive, more positive = more stall one # = 0.44%