offense.......................54.85179% rain..........................50.64927% balance.......................37.62323% weatherless...................27.67721% batonpass.....................27.33493% sun...........................21.67352% hyperoffense.................. 7.52498% rainoffense................... 5.77463% sand.......................... 1.75035% multiweather.................. 1.75035% monowater..................... 0.00000% voltturn...................... 0.00000% hail.......................... 0.00000% monotype...................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% allweather.................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% semistall..................... 0.00000% sunoffense.................... 0.00000% stall......................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.211) | -1.5|##### | -1.0|#### |############# -0.5|############################ |##################### 0.0|## |############################## +0.5|### |########### +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.86%