offense.......................65.08368% rain..........................43.56511% weatherless...................33.85372% batonpass.....................33.79343% balance.......................30.81543% sun...........................22.58117% hyperoffense.................. 4.10089% rainoffense................... 2.37902% sand.......................... 1.72188% multiweather.................. 1.72188% monowater..................... 0.00000% voltturn...................... 0.00000% hail.......................... 0.00000% monotype...................... 0.00000% dragmag....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monofire...................... 0.00000% allweather.................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% mononormal.................... 0.00000% semistall..................... 0.00000% sunoffense.................... 0.00000% stall......................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.254) | -1.5|## | -1.0|## |#################### -0.5|############################## |########################### 0.0|# |######################## +0.5|## |########## +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.84%