weatherless...................79.15377% offense.......................45.18301% balance.......................38.02384% monotype......................29.47024% sand.......................... 9.35468% sun........................... 8.96827% hyperoffense.................. 8.89342% rain.......................... 7.24259% monowater..................... 6.65520% mononormal.................... 6.42712% semistall..................... 6.39139% monoground.................... 6.22102% multiweather.................. 4.88712% monofairy..................... 3.44825% monopsychic................... 2.91985% voltturn...................... 1.85087% stall......................... 1.50835% monodark...................... 1.07742% dragmag....................... 0.74980% monoflying.................... 0.74746% monosteel..................... 0.66500% choice........................ 0.46270% rainoffense................... 0.43152% trickroom..................... 0.24198% monofighting.................. 0.23755% sandoffense................... 0.21982% monodragon.................... 0.21841% monoghost..................... 0.19852% monobug....................... 0.19306% sunstall...................... 0.18223% monopoison.................... 0.17607% hail.......................... 0.16907% sunoffense.................... 0.15208% monofire...................... 0.11556% tailwind...................... 0.09527% monorock...................... 0.07840% sandstall..................... 0.06033% monoice....................... 0.06002% monoelectric.................. 0.02346% monograss..................... 0.01179% hailoffense................... 0.00256% tricksand..................... 0.00222% trickhail..................... 0.00185% rainstall..................... 0.00111% gravity....................... 0.00104% hailstall..................... 0.00063% trickrain..................... 0.00026% Stalliness (mean: -0.041) |# -1.5|#### |####### -1.0|########### |################## -0.5|######################## |############################ 0.0|############################## |########################## +0.5|################## |############### +1.0|######## |###### +1.5|#### |## +2.0| more negative = more offensive, more positive = more stall one # = 0.49%