weatherless...................73.57776% balance.......................42.66321% offense.......................39.54390% monotype......................33.91570% sand..........................12.58242% sun...........................12.30984% monoground.................... 9.62503% rain.......................... 9.26473% monowater..................... 8.79733% hyperoffense.................. 8.05632% semistall..................... 7.88114% multiweather.................. 7.87599% mononormal.................... 6.21612% monofairy..................... 3.88217% monopsychic................... 2.23402% stall......................... 1.85543% voltturn...................... 1.38544% monodark...................... 0.95729% monoflying.................... 0.79038% dragmag....................... 0.67837% monosteel..................... 0.52886% rainoffense................... 0.52611% trickroom..................... 0.45647% choice........................ 0.33784% monopoison.................... 0.24174% sandoffense................... 0.16935% monoghost..................... 0.14661% hail.......................... 0.14125% monobug....................... 0.11274% monodragon.................... 0.10555% monofire...................... 0.09709% sunstall...................... 0.09644% monoice....................... 0.07310% sunoffense.................... 0.06946% sandstall..................... 0.05354% monofighting.................. 0.05015% monorock...................... 0.03781% tailwind...................... 0.02679% monoelectric.................. 0.01470% monograss..................... 0.00711% rainstall..................... 0.00039% hailstall..................... 0.00008% trickrain..................... 0.00003% hailoffense................... 0.00003% trickhail..................... 0.00002% gravity....................... 0.00001% tricksand..................... 0.00000% Stalliness (mean: 0.055) |## -1.5|### |###### -1.0|########## |################# -0.5|##################### |######################## 0.0|############################## |########################## +0.5|###################### |###################### +1.0|########### |####### +1.5|##### |## +2.0| more negative = more offensive, more positive = more stall one # = 0.48%