weatherless...................80.36170% balance.......................49.46067% offense.......................39.11076% hail..........................16.97575% hyperoffense.................. 7.33798% hailoffense................... 4.52449% voltturn...................... 3.00503% sand.......................... 2.54540% semistall..................... 2.12476% stall......................... 1.96582% monotype...................... 0.69612% monoice....................... 0.57883% sun........................... 0.14992% monofire...................... 0.10599% choice........................ 0.06235% sandoffense................... 0.05492% sandstall..................... 0.04883% multiweather.................. 0.03335% monowater..................... 0.00978% monobug....................... 0.00153% trickroom..................... 0.00064% rain.......................... 0.00058% sunstall...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.132) |# -1.5|# |## -1.0|###### |## -0.5|###### |############ 0.0|############################## |######################## +0.5|################### |############ +1.0|###### |# +1.5| |## +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.81%