weatherless...................90.26516% offense.......................53.26289% hyperoffense..................35.22486% voltturn......................10.80425% balance.......................10.55888% sun........................... 5.08139% sand.......................... 2.50896% sunoffense.................... 2.13081% monotype...................... 1.88712% hail.......................... 1.41158% rain.......................... 0.83542% semistall..................... 0.80805% hailoffense................... 0.45032% monofighting.................. 0.39946% choice........................ 0.38759% mononormal.................... 0.36664% batonpass..................... 0.27963% rainoffense................... 0.24413% trickroom..................... 0.24064% monorock...................... 0.20699% sandoffense................... 0.18059% monowater..................... 0.15745% stall......................... 0.14531% monograss..................... 0.10639% monobug....................... 0.10631% monopoison.................... 0.10384% dragmag....................... 0.09325% multiweather.................. 0.09223% tailwind...................... 0.08278% monodragon.................... 0.06974% monopsychic................... 0.06814% monofire...................... 0.06081% monodark...................... 0.05972% monoground.................... 0.04583% monoflying.................... 0.04424% monoice....................... 0.04153% monoelectric.................. 0.02982% monosteel..................... 0.02891% sandstall..................... 0.02171% monofairy..................... 0.01978% monoghost..................... 0.01738% trapper....................... 0.01113% tricksun...................... 0.00301% tricksand..................... 0.00186% gravity....................... 0.00085% allweather.................... 0.00044% rainstall..................... 0.00007% Stalliness (mean: -0.737) |# -2.0|### |######### -1.5|################# |######################## -1.0|############################## |############################## -0.5|########################### |##################### 0.0|############# |####### +0.5|#### |### +1.0|# |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.52%