weatherless...................91.70489% offense.......................54.82921% hyperoffense..................31.37887% voltturn......................15.67664% balance.......................12.58845% sun........................... 4.54605% sand.......................... 2.55699% sunoffense.................... 1.88440% monotype...................... 1.69523% semistall..................... 0.99243% hail.......................... 0.89375% monofighting.................. 0.76175% rain.......................... 0.34584% batonpass..................... 0.33591% choice........................ 0.33412% trickroom..................... 0.31296% mononormal.................... 0.23822% stall......................... 0.21103% hailoffense................... 0.20937% monobug....................... 0.15399% rainoffense................... 0.14158% sandoffense................... 0.12569% monorock...................... 0.11398% tailwind...................... 0.09529% monopoison.................... 0.09492% dragmag....................... 0.07718% monoice....................... 0.06677% monowater..................... 0.04703% monodragon.................... 0.04582% monofire...................... 0.04160% multiweather.................. 0.04099% monograss..................... 0.03426% sandstall..................... 0.02751% monoground.................... 0.02337% monodark...................... 0.01814% monofairy..................... 0.01569% monoflying.................... 0.01227% monoghost..................... 0.01090% monoelectric.................. 0.01087% trapper....................... 0.00691% monopsychic................... 0.00419% monosteel..................... 0.00321% tricksand..................... 0.00145% allweather.................... 0.00014% rainstall..................... 0.00001% gravity....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.667) |# -2.0|## |###### -1.5|############### |####################### -1.0|############################ |############################## -0.5|############################# |######################## 0.0|############## |######## +0.5|#### |#### +1.0|# |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.52%