weatherless...................94.34582% offense.......................55.58460% hyperoffense..................28.44358% voltturn......................21.71918% balance.......................14.55219% sun........................... 3.15276% sand.......................... 1.81504% sunoffense.................... 1.03918% semistall..................... 0.96346% monotype...................... 0.88317% monofighting.................. 0.63152% trickroom..................... 0.53268% hail.......................... 0.47809% choice........................ 0.47704% stall......................... 0.45618% rain.......................... 0.24861% batonpass..................... 0.17536% hailoffense................... 0.15585% rainoffense................... 0.12740% tailwind...................... 0.11592% mononormal.................... 0.07775% sandoffense................... 0.05874% dragmag....................... 0.05058% multiweather.................. 0.03884% sandstall..................... 0.03852% monorock...................... 0.03473% monodragon.................... 0.02886% monodark...................... 0.02584% monopoison.................... 0.02351% monofairy..................... 0.01608% monowater..................... 0.01270% monobug....................... 0.00682% monoelectric.................. 0.00636% monograss..................... 0.00631% monoground.................... 0.00490% trapper....................... 0.00224% monoflying.................... 0.00199% monofire...................... 0.00167% monoice....................... 0.00129% monoghost..................... 0.00128% monopsychic................... 0.00097% tricksand..................... 0.00070% monosteel..................... 0.00067% allweather.................... 0.00000% rainstall..................... 0.00000% gravity....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.590) | -2.0|## |##### -1.5|############ |######################## -1.0|######################### |############################# -0.5|############################## |############################## 0.0|################## |########## +0.5|##### |##### +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 0.50%