weatherless...................81.77722% offense.......................45.76959% balance.......................34.35247% hyperoffense..................11.29487% sand.......................... 9.73682% semistall..................... 5.54494% sun........................... 5.17287% rain.......................... 3.34346% stall......................... 3.03813% voltturn...................... 2.62388% sunoffense.................... 0.76787% sandstall..................... 0.38816% monotype...................... 0.34855% sandoffense................... 0.33588% multiweather.................. 0.30876% hail.......................... 0.27839% choice........................ 0.24965% dragmag....................... 0.19978% trickroom..................... 0.17043% sunstall...................... 0.14787% rainoffense................... 0.09794% monopoison.................... 0.08021% monobug....................... 0.07834% monowater..................... 0.05921% hailoffense................... 0.02640% mononormal.................... 0.02379% monodark...................... 0.02083% monopsychic................... 0.02032% monograss..................... 0.01871% monorock...................... 0.01291% rainstall..................... 0.01187% monoflying.................... 0.01158% tricksand..................... 0.01035% monofighting.................. 0.00868% monofire...................... 0.00796% monodragon.................... 0.00719% monoelectric.................. 0.00559% monofairy..................... 0.00559% tailwind...................... 0.00392% monoground.................... 0.00189% monoghost..................... 0.00165% monosteel..................... 0.00163% monoice....................... 0.00004% Stalliness (mean: -0.071) |### -1.5|##### |########## -1.0|################ |##################### -0.5|############################# |############################## 0.0|########################### |####################### +0.5|#################### |############## +1.0|########### |##### +1.5|### |## +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.44%