weatherless...................82.79889% offense.......................42.53967% balance.......................35.91770% sand..........................10.32440% hyperoffense.................. 9.40891% semistall..................... 6.53745% stall......................... 5.59627% rain.......................... 3.70477% voltturn...................... 3.49703% sun........................... 3.46615% sunoffense.................... 0.61685% sandstall..................... 0.53481% multiweather.................. 0.38953% choice........................ 0.37994% sandoffense................... 0.31941% sunstall...................... 0.18755% trickroom..................... 0.16762% rainoffense................... 0.14906% dragmag....................... 0.14608% monotype...................... 0.10942% hail.......................... 0.09533% monobug....................... 0.05290% monopoison.................... 0.02831% monopsychic................... 0.00966% rainstall..................... 0.00784% monodark...................... 0.00705% monowater..................... 0.00654% hailoffense................... 0.00512% monorock...................... 0.00338% tricksand..................... 0.00254% monofighting.................. 0.00084% mononormal.................... 0.00051% monoground.................... 0.00014% monofire...................... 0.00007% monoflying.................... 0.00004% monoice....................... 0.00000% monodragon.................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.067) |## -1.5|###### |######### -1.0|############## |################## -0.5|############################ |############################## 0.0|####################### |##################### +0.5|######################## |################# +1.0|############## |####### +1.5|##### |## +2.0|##### |## +2.5|# |## more negative = more offensive, more positive = more stall one # = 0.44%