weatherless...................87.33746% offense.......................44.74425% balance.......................39.29907% hail..........................10.50091% hyperoffense.................. 9.69538% voltturn...................... 5.25545% semistall..................... 3.34840% stall......................... 2.91290% rain.......................... 1.20584% sand.......................... 0.64793% hailoffense................... 0.64577% rainoffense................... 0.54763% sun........................... 0.33964% trickroom..................... 0.28573% monotype...................... 0.23979% choice........................ 0.22038% sunoffense.................... 0.18914% mononormal.................... 0.15703% sandoffense................... 0.08559% sandstall..................... 0.05109% multiweather.................. 0.03178% monoice....................... 0.02260% hailstall..................... 0.01772% trickhail..................... 0.01346% monopsychic................... 0.01272% monoflying.................... 0.01123% monowater..................... 0.01113% monoghost..................... 0.01097% tailwind...................... 0.00810% monopoison.................... 0.00540% monofighting.................. 0.00376% monorock...................... 0.00363% monograss..................... 0.00064% monoelectric.................. 0.00035% monobug....................... 0.00032% trapper....................... 0.00028% gravity....................... 0.00009% monodragon.................... 0.00005% monosteel..................... 0.00004% monodark...................... 0.00004% rainstall..................... 0.00002% monofairy..................... 0.00001% dragmag....................... 0.00001% monofire...................... 0.00001% tricksand..................... 0.00001% monoground.................... 0.00000% sunstall...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.072) -2.0| |# -1.5|##### |######## -1.0|######### |################## -0.5|######################## |######################## 0.0|############################ |############################## +0.5|##################### |############ +1.0|###### |### +1.5|# |## +2.0|# |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.51%