weatherless...................78.04982% offense.......................43.81137% balance.......................36.59285% sand..........................14.28638% hyperoffense..................10.48919% sun........................... 6.30236% semistall..................... 5.90367% voltturn...................... 5.67391% stall......................... 3.20292% rain.......................... 2.79173% multiweather.................. 1.76295% monotype...................... 1.48525% dragmag....................... 0.84122% sandoffense................... 0.80231% trickroom..................... 0.45765% sunoffense.................... 0.45270% sandstall..................... 0.43489% hail.......................... 0.38290% choice........................ 0.37080% monowater..................... 0.17913% monobug....................... 0.13228% monoflying.................... 0.12893% rainoffense................... 0.12409% monosteel..................... 0.10523% mononormal.................... 0.09808% monofire...................... 0.09692% monofighting.................. 0.08669% monopoison.................... 0.08132% monoghost..................... 0.08114% monodragon.................... 0.07711% monodark...................... 0.07562% monopsychic................... 0.07356% monograss..................... 0.07174% sunstall...................... 0.05776% monoice....................... 0.05649% monoelectric.................. 0.05379% monorock...................... 0.04629% tailwind...................... 0.04408% monofairy..................... 0.04293% monoground.................... 0.03300% tricksand..................... 0.02748% gravity....................... 0.02568% rainstall..................... 0.02310% hailoffense................... 0.01427% trickhail..................... 0.01200% hailstall..................... 0.00685% allweather.................... 0.00613% trickrain..................... 0.00510% trapper....................... 0.00280% tricksun...................... 0.00236% fear.......................... 0.00011% sandfear...................... 0.00008% Stalliness (mean: -0.041) -2.0|## |## -1.5|##### |######### -1.0|############## |#################### -0.5|########################## |############################## 0.0|############################## |########################### +0.5|#################### |############## +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%