weatherless...................76.05651% offense.......................40.63611% balance.......................34.19794% sand..........................19.28326% hyperoffense..................13.19813% voltturn...................... 7.22946% semistall..................... 6.95729% stall......................... 5.01053% sun........................... 4.45624% multiweather.................. 2.31645% rain.......................... 2.28369% sandoffense................... 1.28964% dragmag....................... 1.13843% sandstall..................... 0.84079% trickroom..................... 0.53240% monotype...................... 0.39200% choice........................ 0.26885% hail.......................... 0.26186% sunoffense.................... 0.17029% monoflying.................... 0.07058% rainoffense................... 0.05889% monowater..................... 0.05326% tailwind...................... 0.04837% monosteel..................... 0.04144% monofighting.................. 0.03337% gravity....................... 0.02739% monobug....................... 0.02694% sunstall...................... 0.02165% mononormal.................... 0.02056% monopsychic................... 0.02011% monodragon.................... 0.01909% monopoison.................... 0.01791% tricksand..................... 0.01614% rainstall..................... 0.01516% monodark...................... 0.01462% trickrain..................... 0.01351% monofire...................... 0.01286% monoghost..................... 0.01148% monoice....................... 0.01059% monograss..................... 0.01058% monoelectric.................. 0.01012% hailoffense................... 0.00826% monorock...................... 0.00824% monoground.................... 0.00646% trickhail..................... 0.00616% monofairy..................... 0.00563% hailstall..................... 0.00551% tricksun...................... 0.00345% allweather.................... 0.00186% trapper....................... 0.00078% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.026) -2.0|#### |#### -1.5|####### |########### -1.0|############### |##################### -0.5|############################ |############################# 0.0|############################## |############################ +0.5|#################### |############## +1.0|########### |####### +1.5|###### |### +2.0|## |## +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%