weatherless...................78.05310% offense.......................33.30209% balance.......................29.50185% sand..........................19.07358% hyperoffense..................16.75430% semistall.....................10.89019% stall......................... 9.55156% voltturn...................... 6.30412% sun........................... 3.16919% multiweather.................. 2.10349% sandstall..................... 1.74726% rain.......................... 1.48008% dragmag....................... 1.20777% sandoffense................... 0.91260% trickroom..................... 0.35297% hail.......................... 0.34437% monotype...................... 0.32707% monoflying.................... 0.18183% choice........................ 0.11512% sunoffense.................... 0.06971% tailwind...................... 0.05702% rainoffense................... 0.03224% monowater..................... 0.02548% monofighting.................. 0.02235% monosteel..................... 0.01506% rainstall..................... 0.01231% mononormal.................... 0.01216% monodragon.................... 0.01165% trickrain..................... 0.01157% monobug....................... 0.01038% sunstall...................... 0.01012% hailstall..................... 0.00946% gravity....................... 0.00778% monodark...................... 0.00721% tricksand..................... 0.00669% monopsychic................... 0.00653% monoice....................... 0.00536% hailoffense................... 0.00498% monoelectric.................. 0.00430% monorock...................... 0.00430% monofire...................... 0.00428% monopoison.................... 0.00426% trickhail..................... 0.00382% monoghost..................... 0.00369% monograss..................... 0.00336% monofairy..................... 0.00297% monoground.................... 0.00237% tricksun...................... 0.00158% allweather.................... 0.00112% trapper....................... 0.00014% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.105) -2.0|######## |############ -1.5|########## |############## -1.0|################ |####################### -0.5|############################# |############################## 0.0|############################# |########################### +0.5|################### |################## +1.0|#################### |########### +1.5|################# |#### +2.0|###### |#### +2.5|#### |##### +3.0|#### more negative = more offensive, more positive = more stall one # = 0.32%