weatherless...................97.64260% offense.......................40.59089% balance.......................31.96886% hyperoffense..................12.91912% semistall..................... 9.20984% stall......................... 5.31130% voltturn...................... 4.72636% sand.......................... 1.21928% rain.......................... 0.86409% trickroom..................... 0.81146% sun........................... 0.25731% rainoffense................... 0.18423% choice........................ 0.14299% monotype...................... 0.11275% sunoffense.................... 0.04646% dragmag....................... 0.04020% hail.......................... 0.03423% monowater..................... 0.03181% mononormal.................... 0.02730% monoice....................... 0.02537% sandstall..................... 0.02483% multiweather.................. 0.01738% monoelectric.................. 0.01181% tailwind...................... 0.00867% monofighting.................. 0.00419% monobug....................... 0.00418% sandoffense................... 0.00379% monofire...................... 0.00328% tricksun...................... 0.00181% monograss..................... 0.00176% monodark...................... 0.00120% monoflying.................... 0.00120% monodragon.................... 0.00099% monoghost..................... 0.00040% rainstall..................... 0.00036% monofairy..................... 0.00026% monopoison.................... 0.00018% monosteel..................... 0.00017% trapper....................... 0.00011% hailstall..................... 0.00006% gravity....................... 0.00006% monopsychic................... 0.00002% monorock...................... 0.00001% hailoffense................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.025) -2.0|# |# -1.5|#### |########### -1.0|######### |################### -0.5|################# |################## 0.0|############################## |############## +0.5|######### |######## +1.0|###### |####### +1.5|##### |## +2.0|# |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.60%