weatherless...................78.09355% offense.......................56.16561% balance.......................34.34990% rain.......................... 9.01124% sun........................... 8.40459% hyperoffense.................. 6.68293% sand.......................... 3.38617% hail.......................... 2.69599% voltturn...................... 2.55561% semistall..................... 2.52606% multiweather.................. 1.55447% batonpass..................... 1.11632% dragmag....................... 0.45620% sunoffense.................... 0.45124% rainoffense................... 0.37126% stall......................... 0.27550% sandoffense................... 0.07462% tailwind...................... 0.06990% hailoffense................... 0.06201% choice........................ 0.04285% sandstall..................... 0.02103% rainstall..................... 0.01762% sunstall...................... 0.01114% hailstall..................... 0.00634% trapper....................... 0.00242% allweather.................... 0.00023% trickroom..................... 0.00021% tricksun...................... 0.00001% Stalliness (mean: -0.167) -1.5|## |##### -1.0|########### |#################### -0.5|########################### |############################## 0.0|############################ |###################### +0.5|############## |######## +1.0|#### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.57%