weatherless...................88.14480% offense.......................48.27586% balance.......................36.31862% hyperoffense..................10.11579% hail.......................... 8.80711% semistall..................... 3.85495% voltturn...................... 2.45365% sun........................... 2.11078% stall......................... 1.43477% trickroom..................... 1.37237% monotype...................... 0.94034% rain.......................... 0.74794% hailoffense................... 0.74230% sunoffense.................... 0.52087% trickhail..................... 0.49747% choice........................ 0.43117% mononormal.................... 0.38654% sand.......................... 0.23660% dragmag....................... 0.14560% monofighting.................. 0.11743% rainoffense................... 0.10920% monoice....................... 0.07367% monodark...................... 0.05720% monowater..................... 0.04767% monorock...................... 0.04767% multiweather.................. 0.04680% monoghost..................... 0.03943% monopsychic................... 0.03857% monograss..................... 0.03467% monofire...................... 0.03337% monoflying.................... 0.03250% hailstall..................... 0.03077% monopoison.................... 0.02817% monoelectric.................. 0.02643% monobug....................... 0.01820% monodragon.................... 0.01473% monosteel..................... 0.01430% monoground.................... 0.01127% rainstall..................... 0.00997% trapper....................... 0.00910% sandstall..................... 0.00737% tricksand..................... 0.00477% tailwind...................... 0.00390% monofairy..................... 0.00347% sandoffense................... 0.00260% gravity....................... 0.00130% trickrain..................... 0.00087% tricksun...................... 0.00087% Stalliness (mean: -0.123) -2.0| |## -1.5|#### |######## -1.0|############# |################## -0.5|########################## |############################# 0.0|############################## |######################## +0.5|################## |########### +1.0|###### |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%