weatherless...................87.92132% offense.......................47.00360% balance.......................36.90978% hyperoffense..................10.23697% hail.......................... 9.20203% semistall..................... 4.16350% voltturn...................... 2.51578% sun........................... 2.16640% stall......................... 1.68614% trickroom..................... 1.56335% hailoffense................... 0.86074% sunoffense.................... 0.60944% trickhail..................... 0.60206% monotype...................... 0.54831% rain.......................... 0.52484% choice........................ 0.39152% sand.......................... 0.21233% mononormal.................... 0.16342% dragmag....................... 0.13662% rainoffense................... 0.10200% monoice....................... 0.07368% monofighting.................. 0.06879% monowater..................... 0.03842% hailstall..................... 0.03691% monodark...................... 0.03039% multiweather.................. 0.02689% monoelectric.................. 0.02685% monorock...................... 0.02465% monoghost..................... 0.02314% monofire...................... 0.02282% monograss..................... 0.02060% monopoison.................... 0.01961% monoflying.................... 0.01362% monopsychic................... 0.01243% monoground.................... 0.00985% rainstall..................... 0.00944% monodragon.................... 0.00908% monobug....................... 0.00794% monosteel..................... 0.00791% trapper....................... 0.00434% tricksand..................... 0.00380% tailwind...................... 0.00252% monofairy..................... 0.00234% sandstall..................... 0.00196% sandoffense................... 0.00196% trickrain..................... 0.00147% gravity....................... 0.00080% tricksun...................... 0.00052% Stalliness (mean: -0.104) -2.0| |## -1.5|#### |######## -1.0|############ |################# -0.5|######################## |############################# 0.0|############################## |######################## +0.5|################## |########### +1.0|###### |### +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.51%