weatherless...................86.64004% offense.......................43.77224% balance.......................36.83989% hyperoffense..................11.10347% hail..........................10.73687% semistall..................... 5.31541% stall......................... 2.96900% voltturn...................... 2.39140% sun........................... 2.08406% trickroom..................... 1.72993% hailoffense................... 1.09167% trickhail..................... 0.82020% sunoffense.................... 0.64258% rain.......................... 0.37702% choice........................ 0.21446% monotype...................... 0.21126% sand.......................... 0.18119% dragmag....................... 0.10738% rainoffense................... 0.08883% hailstall..................... 0.07981% mononormal.................... 0.04147% monoice....................... 0.03746% monofighting.................. 0.03267% monowater..................... 0.02206% multiweather.................. 0.01917% monoelectric.................. 0.01612% monoflying.................... 0.01360% monodark...................... 0.00855% monoghost..................... 0.00810% monoground.................... 0.00688% monorock...................... 0.00621% monodragon.................... 0.00561% monofire...................... 0.00350% monograss..................... 0.00348% monopoison.................... 0.00276% monofairy..................... 0.00258% monosteel..................... 0.00239% trickrain..................... 0.00235% monobug....................... 0.00198% sandstall..................... 0.00154% rainstall..................... 0.00151% monopsychic................... 0.00136% trapper....................... 0.00111% sandoffense................... 0.00061% tricksand..................... 0.00048% tricksun...................... 0.00004% gravity....................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: -0.052) -2.0|# |## -1.5|#### |######## -1.0|############# |############### -0.5|####################### |############################# 0.0|############################## |####################### +0.5|################## |############# +1.0|####### |#### +1.5|#### |# +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%