weatherless...................59.44221% offense.......................59.16314% balance.......................30.69352% sun...........................13.90829% sand..........................12.86142% trickroom.....................10.45438% rain..........................10.17414% hyperoffense.................. 6.10250% monotype...................... 5.44936% tailwind...................... 5.27574% hail.......................... 3.81085% tricksand..................... 2.64258% monoice....................... 2.20329% semistall..................... 2.11301% stall......................... 1.92782% trickrain..................... 1.91079% gravity....................... 0.80808% sandstall..................... 0.79948% monowater..................... 0.65708% monofire...................... 0.64314% trickhail..................... 0.59143% monofairy..................... 0.55316% rainoffense................... 0.47280% tricksun...................... 0.43044% choice........................ 0.38412% monoelectric.................. 0.36852% monograss..................... 0.33125% sunoffense.................... 0.30632% voltturn...................... 0.26968% monoflying.................... 0.24204% monobug....................... 0.23372% multiweather.................. 0.19691% sandoffense................... 0.06897% monofighting.................. 0.05600% monodark...................... 0.05131% mononormal.................... 0.04138% monoghost..................... 0.02878% monodragon.................... 0.01519% dragmag....................... 0.01271% monoground.................... 0.01061% sunstall...................... 0.00990% monopsychic................... 0.00834% batonpass..................... 0.00814% monorock...................... 0.00429% swagplay...................... 0.00425% monosteel..................... 0.00121% rainstall..................... 0.00046% monopoison.................... 0.00013% hailoffense................... 0.00000% hailstall..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.181) -1.5|### |#### -1.0|############## |##################### -0.5|############################ |############################## 0.0|################### |############# +0.5|############ |############ +1.0|##### |## +1.5|# |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.60%