weatherless...................60.53023% offense.......................58.63484% balance.......................34.95042% sand..........................17.56347% trickroom.....................14.39835% sun...........................12.62033% rain.......................... 7.18446% tricksand..................... 6.71387% hyperoffense.................. 3.76867% tailwind...................... 3.57397% hail.......................... 2.15965% monotype...................... 1.70172% semistall..................... 1.59355% stall......................... 1.05252% trickhail..................... 0.69086% monowater..................... 0.64828% tricksun...................... 0.60534% monofire...................... 0.53176% trickrain..................... 0.44177% gravity....................... 0.23224% sandstall..................... 0.22094% choice........................ 0.15070% sunoffense.................... 0.14453% monoelectric.................. 0.13468% rainoffense................... 0.11146% monobug....................... 0.09769% voltturn...................... 0.09550% monofairy..................... 0.08596% monograss..................... 0.08368% multiweather.................. 0.05815% monoflying.................... 0.04804% sandoffense................... 0.03958% monofighting.................. 0.02371% monoice....................... 0.01594% monoghost..................... 0.00918% monoground.................... 0.00810% monodark...................... 0.00588% mononormal.................... 0.00309% monopsychic................... 0.00306% batonpass..................... 0.00282% dragmag....................... 0.00206% monodragon.................... 0.00195% sunstall...................... 0.00118% swagplay...................... 0.00089% monorock...................... 0.00070% monopoison.................... 0.00000% monosteel..................... 0.00000% rainstall..................... 0.00000% hailoffense................... 0.00000% hailstall..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.161) -1.5|### |# -1.0|####### |######### -0.5|#################### |############################## 0.0|################### |############### +0.5|####### |##### +1.0|## |# +1.5| |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.82%