weatherless...................66.53550% balance.......................48.55191% offense.......................42.71602% sun...........................13.19567% sand.......................... 9.32337% rain.......................... 7.73573% hail.......................... 4.75395% semistall..................... 4.61484% hyperoffense.................. 3.46840% trickroom..................... 3.12738% monotype...................... 3.10954% tailwind...................... 1.94002% monoice....................... 1.59127% multiweather.................. 1.50367% trickhail..................... 0.64883% stall......................... 0.64883% dragmag....................... 0.57097% sunoffense.................... 0.54989% voltturn...................... 0.41201% monowater..................... 0.18816% sandstall..................... 0.18005% monodragon.................... 0.18005% monoghost..................... 0.17356% monofairy..................... 0.16221% gravity....................... 0.16059% tricksand..................... 0.15896% monoelectric.................. 0.14437% batonpass..................... 0.13463% rainoffense................... 0.11192% sandoffense................... 0.11030% monofire...................... 0.10381% tricksun...................... 0.09733% monograss..................... 0.08921% monobug....................... 0.08759% hailoffense................... 0.08273% monofighting.................. 0.08110% trickrain..................... 0.06975% rainstall..................... 0.06488% monodark...................... 0.05840% swagplay...................... 0.05515% monoground.................... 0.04704% mononormal.................... 0.04704% monoflying.................... 0.04542% monopoison.................... 0.03082% trapper....................... 0.02920% monopsychic................... 0.02758% monosteel..................... 0.02758% monorock...................... 0.02433% sunstall...................... 0.01622% hailstall..................... 0.00324% Stalliness (mean: 0.056) -1.5|# |## -1.0|##### |########## -0.5|################### |###################### 0.0|############################## |######################## +0.5|###################### |############## +1.0|######## |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.62%